You enter the museum. You walk by an object — a stolen figure from another country. You suddenly hear the figure talking to you. “Liberate me, I want to go home!” it says.
* [[You turn around and (1) start a conversation with the object->1. start a conversation with the object]]
* [[You try to ignore it by going (6) to the bathroom.->6. you go to the bathroom]]
* [[Actually, you're an artist. (17)You try to remember what you came to the museum for again....->17. You're an artist]]Once you start talking to the object, it tells you it’s history, that it was stolen, and asks for your help in freeing it. Taking the object out is difficult because there’s a guard in the room. You know that in order to free it you could
* [[(2) try to change the museum’s collections policy or ->2. try to change the museum’s collections policy]]
* [[(5) try to convince a guard to help you to remove the object.->5. you try to convince a guard to help you to remove the object]]You go up to the museum director’s office and just as you are about to knock on the door, you think, wait a minute, the museum director is on the wrong side. Maybe you should try to organize other visitors first to get them to help you.
* [[(3) nah, let’s start with the boss. you knock on the door.->3. you knock on the director's door]]
* [[(4) you go back downstairs and you start to strategize with other visitors->4. you decide to organize the visitors to change the policy]]The director looks up from behind a pile of books. "Yes?" You launch into a whole rant about the stolen object, and he couldn't look more disinterested. "Thanks for your input." he says, and pushes you out the door.
* [[12) You tried, at least....and decide to go home and take a nap. ->12) You go home and take a nap]]
* [[13) You decide to go downstairs and try to organize the visitors.->4. you decide to organize the visitors to change the policy]]
* [[14) You are pissed and decide to burn down the museum.->14) You are pissed and decide to burn down the museum.]](Andrea here: I imagined that in some places, we could include actual quotes from museum collections policies, and the choices could be aboue what parts of actual policies to add to or remove. Same thing could apply with things like guards job descriptions, museum policies, etc.)While in the bathroom, you hear two guards talking between the stalls.
"I am losing my mind, my job is so boring."
"My problem is that I don't get paid enough"
Wow, you think. Being a guard is hard. You want to do something, so you decide to talk with the guards when they come out of the stalls. The one who was complaining about their job being boring comes out first.
* [[20) You strike up a conversation with her about the boring job.->20) You strike up a conversation with her about the boring job.]]
* [[21) You wait for the other guard to come out because you care a lot about wage equity.->21) You wait for the other guard to come out because you care a lot about wage equity.]]You look around for a guard. The guard in the room is looking down at her phone. "Um, excuse me."
She looks up sternly, annoyed.
You feel a pit in your stomach. Do you just ask her right there, or try to catch her on her next break?
* (7) [[You can feel the object looking at you, you better just ask the guard...you approach her..."Can I talk with you for a second?"->7. You ask the guard to talk to you about the object.]]
* [[(8) "Nevermind." You say, and you decide to step outside and wait for her to take a cigarette break.->8. You wait for the guard on her break]]The security cameras capture your conversation, and you get kicked out of the museum.The guard comes outside to smoke a cigarette. You strike up a conversation. She tells you that she is having a problem with the museum because some of the wall labels are misleading, and she asks you to help her correct them. That's a little dumb and boring, you think. Maybe you
* [[9) Decide to talk with her about wall labels->9. Start a conversation with the guard about wall labels]]10)
* [[Interrupt her and talk about the object.->10. Interrupt her and start talking about the object]]Burn it down. the end.While you are sleeping, you have dreams of the object.
* [[You decide to go back to the museum and talk to the object more.->22. You go back to the museum and talk with the object.]]
* [[You decide you want to do more research about the object.->23. You decide to research more about the object]]You were getting distracted by that object. The reason you are here is because you need to make an exhibition, because you know that in order to continue as an artist you will have to keep making exhibitions, you know, for your CV.
* [[15) Right, so you ignore the object and you go talk to the curator to make an exhibition.->18. Make an exhibition]]
* [[16) Yeah....but that stolen object was weird, and maybe you could make an exhibition about IT. You decide to go back and talk to it.->1. start a conversation with the object]]You start talking about how museums are boring, and maybe here you make the recommendation that the museum should incorporate some of Aldo Giannotti's promptsThe second guard comes out. You start a conversation about wages.
Here could be a place where the story realistically includes facts about guards wages, or encourages people to actually go to museums and talk to guards. Maybe there's things are boring, but I will end this branch here.
THE END
[[Unless you want to burn the museum down.->14) You are pissed and decide to burn down the museum.]](Andrea here: I could see including actual research about objects or artworks?)Double-click this passage to edit it.You talk about wall labels, how fucking boring. This is the end for now.You talk about the object and plot a theft. To be continued in the future....You make an exhibition, to make another exhibition, to make another exhibition.